Excellent Web 2.0 hype deflation talk

Via Jay Fienberg, via the IAI discussion list, I hear of this excellent post by professor David Silver about a talk Silver did recently on the Web 2.0 meme.

Silver starts out lauding the amazing, communal experience of blogs and mashups of blogs and RSS feeds and other Web 2.0 goodness, and then gets into giving some needed perspective:

then i stepped back and got critical. first, i identified web 2.0 as a marketing meme, one intended to increase hype of and investment in the web (and web consultants) and hinted at its largely consumer rather than communal directions and applications. second, i warned against the presentism implied in web 2.0. today’s web may indeed be more participatory but it is also an outgrowth of past developments like firefly, amazon’s user book reviews, craigslist, and ebay – not to mention older user generated content applications like usenet, listservs, and MUDs. third, i argued against the medium-centricness of the term web 2.0. user generated content can and does exist in other media, of course, including newspapers’ letters to the editor section, talk radio, and viewers voting on reality tv shows. and i ended with my all-time favorite example of user generated content, the suggestion box, which uses slips of paper, pencils, and a box.

I think this is very true, and good stuff to hear. (Even in the peculiar lower-case typing…fun!) Group participation has been growing steadily on the Internet in one form or another for years.

I do think, though, that some tipping point hit in the last few years. Tools for personal expression, simple syndication, a cultural shift in what people expect to be able to do online, and the rise of broadband and mobile web access — the sum has become somehow much greater than its parts.

Still, I think he’s right that the buzzword “Web 2.0” is mainly an excellent vehicle for hype that gets people thinking they need consultants and new books. (Tim O’Reilly is a nice guy, I’m sure, but he’s also a business man and publisher who knows how to get conversations started.)

Silver mentions Feevy, a sort of ‘live blogroll’ tool for blogs — it has an excerpt of the latest post by each person on your blogroll. Neato tool. I may have to try it out!

Everybody's a Cartographer

Wired has a great story explaining the profound implications of Google Maps and Google Earth, mainly due to the fact that these maps don’t have to come from only one point of view, but can capture the collective frame of reference from millions of users across the globe: Google Maps Is Changing the Way We See the World.

This quote captures what I think is the main world-changing factor:

“The annotations weren’t created by Google, nor by some official mapping agency. Instead, they are the products of a volunteer army of amateur cartographers. “It didn’t take sophisticated software,” Hanke says. “What it took was a substrate — the satellite imagery of Earth — in an accessible form and a simple authoring language for people to create and share stuff. Once that software existed, the urge to describe and annotate just took off.”

Some of the article is a little more utopian than fits reality, but that’s just Wired. Still, you can’t deny that it really does change, forever, the way the human geographical world describes itself. I think the main thing, for me, is the stories: that because we’re not stuck with a single, 2-dimensional map that can only speak of one or a frames of reference, we can now see a given spot of the earth and learn of its human context — the stories that happened there to regular people, or people you might not otherwise know or understand.

It really is amazing what happens when you have the right banana.

How the Web Melts Distinctions

I finally got a chance to listen to Bruce Sterling’s rant for SXSW 2007 via podcast as I was driving between PA and NC last week.

There were a lot of great things in it. A number of people have taken great notes and posted them (here’s one example). It’s worth a listen either way — as are all of his talks. I like how Bruce is at a point where he’s allowed to just spin whatever comes to mind for an hour to a group of people. Not because all of it is gold — but because the dross is just as interesting as the gold, and just as necessary.

A lot of this year’s talk was on several books he’s reading, one of which is Yochai Benkler’s The Wealth of Networks. It’s fascinating stuff — and makes me want to actually read this thing. (It’s available online for free — as are some excellent summaries of it, and a giant wiki he set up.)

In the midst of many great lines, one of the things Sterling said that stuck with me was this (likely a paraphrase):

“The distinctions just go away if you’re given powerful-enough compositing tools.”

He was talking about commons-based peer production — things like mashups and remixes, fan art, etc. and how the distinctions between various media (photography, painting, particular instruments, sculpture, etc) blur when you can just cram things together so easily. He said that it used to be you’d work in one medium or genre or another, but now “Digital tools are melting media down into a slum gully.”

First, I think he’s being a little too harsh here. There have always been amateurs who create stuff for and with their peers, and they all think it’s great in a way that has more to do with their own bubble of mutual appreciation than any “universal” measure of “greatness.” It just wasn’t available for everyone to see online across the globe. I’ve been in enough neighborhood writer’s circles and seen enough neighborhood art club “gallery shows” to know this. I’m sure he has too. This is stuff that gives a lot of people a great deal of satisfaction and joy (and drama, but what doesn’t?). It’s hard to fault it — it’s not like it’s going to really take over the world somehow.

I think his pique has more to do with how the “Wired Culture” at large (the SXSW-attending afficianados and pundits) seem to be enamored with it, lauding it as some kind of great democratizing force for creative freedom. But that’s just hype — so all you really have to do is say “we’ll get over it” and move on.

Second, though, is the larger implication: a blurring between long-standing assumptions and cultural norms in communities of creative and design practice. Until recently, media have changed so slowly in human history that we could take for granted the distinctions between photography, design, architecture, painting, writing, and even things like information science, human factors and programming.

But if you think of the Web as the most powerful “compositing tool” ever invented, it starts to be more clear why so many professions / practices / disciplines are struggling to maintain a sense of identity — of distinction between themselves and everyone else. It’s even happening in corporations, where Marketing, Technical Writing, Programming and these wacky start-up User-Experience Design people are all having to figure each other out. The Web is indeed a digital tool that is “melting” things down, but not just media.

The "Game Layer" In NYT (well, sorta)

My obsession with what I call the “game layer” aside, it’s interesting that the mainstream press are now reporting on how using “game mechanics” in business software can create more engaging & useful ways of working with data, collaborating, and getting work done.

Why Work Is Looking More Like a Video Game – New York Times

Rave adapts a variety of gaming techniques. For instance, you can build a dossier of your clients and sales prospects that includes photographs and lists of their likes, dislikes and buying interests, much like the character descriptions in many video games. Prospects are given ratings, not by how new they are — common in C.R.M. programs — but by how likely they are to buy something. All prospects are also tracked on a timeline, another gamelike feature.

(Thanks, Casey, for the link!)

The Glider as Hacker Emblem

glider emblem

This is delightful. A sort of logo for hacker culture. Not hackers as in criminals (hacker culture calls those people ‘crackers’ among other things) but hackers as in lateral-thinking technology heads.

The graphic … is called a glider. It’s a pattern from a mathematical simulation called the Game of Life. In this simulation, very simple rules about the behavior of dots on a grid give rise to wonderfully complex emergent phenomena. The glider is the simplest Life pattern that moves, and the most instantly recognizable of all Life patterns.

I love this emblem because it really does reference so many things I adore about the internet, what’s happening on it, and the culture that I believe to be the beating heart of it.

Here’s some of the explanation from Frequently Asked Questions about the Glider Emblem

The glider is an appropriate emblem on many levels. Start with history: the Game of Life was first publicly described in Scientific American in 1970. It was born at almost the same time as the Internet and Unix. It has fascinated hackers ever since.
In the Game of Life, simple rules of cooperation with what’s nearby lead to unexpected, even startling complexities that you could not have predicted from the rules (emergent phenomena). This is a neat parallel to the way that startling and unexpected phenomena like open-source development emerge in the hacker community… The glider fulfils the criteria for a good logo. It’s simple, bold, hard to mistake for anything else, and easy to print on a mug or T-shirt. It could be varied, combined with other emblems, or modified and infinitely repeated for use as a background

I’ve been going on and on about how the internet has given rise to a “game layer” to the world we live in: a sort of subcutaenous skin of data that connects everything, and mirrors the logic of our world. (Hence the number of friends you have on MySpace; the location you’re twittering from in Twitter; which songs you listen to the most on your iPod; the ability to track a UPS package at every turn; and on and on). Everything we attach to the network becomes more data, and if it’s data, it’s game-able.

Hacking itself is a kind of game, and the culture is very playful. I can’t get enough of this idea that “play” and “game,” once expanded some in their meaning and context, show us entirely new frames of reference that help explain what’s happening in the world.